Other Projects
Annual repetitive projects developed over the years, in digital sports, innovation education and social inclusion programs and other areas.
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WESCO CPCW
WESCO's "Changing the People, Changing the World", educational project through Digital Sports.
- Reverse Gamification
- Inclusion
- Education
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Digital Economy Alliance
D50 Global Digital Economy Alliance, an initiative from CECC and WESCO bringing countries from all over the world.
- Digital Economy
- Technology Develpoment
- Electronic Commerce
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Esports Regulatory Congress
Annual meeting to discuss the recognition and regulatory aspects, legislation and standardization of the digital sports.
- Regulation
- Legislation
- Standardization
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Global Digital Games
WESCO's Global Digital Games and Regional Games in Digital Sports promoted every year within partner cities and countries.
- Virtual Sports
- Simulated Sports
- Esports Core
I create the present based in a future to create a better citizen.
Daniel Cossi