I am writing this article from a personal point of view. I do not represent, nor speak on behalf of, any organization or private company — not even my own companies or organizations. Here, I speak solely for myself.
I am writing this article from a personal point of view. I do not represent, nor speak on behalf of, any organization or private company — not even my own companies or organizations. Here, I speak solely for myself.
An Analysis of Intellectual Property, Sports Practice, and the Institutional Sports Scope
The publisher or developer is and always will be the owner of what they create and develop — the game, its brands, its infrastructure, and its official events. This sovereignty is widely recognized and respected: what is produced and organized by the publisher in their own championships belongs to them and will continue to do so.
After 21 years within electronic sports, which now includes new divisions such as digital sports (virtual, simulated, and metaverse), I can say with complete certainty—based on experience and facts—that we are still far from becoming a fully recognized and structurally reliable sports class, at least within institutional esports (federative system).
What does Certification 18 and 18A have to do with athletes' participation in the management of sports entities, access to public resources, mandatory documentation and management focused on transparency and good governance?
Since 2009, I have used a term in lectures and debates I have been invited to participate in, which has become common in the sports field: the “International Pyramid System of Sport,”.
With the audience numbers, engagement and active participation of consumers who are fond of electronic sports, it is impossible to be out of the context of sponsoring events, teams and athletes of that category. Hitting records previously set by sporting events like the Super Bowl, Nascar , F1 among many others, electronic sports is here and will be ad eternum .